The Render Loop
open-menucloseme
Home
Links icon
LinkedIn Twitter
About Me
🌐
English
github twitter linkedin rss
  • Direct3D 12 Notes Entry #2: Let's Code the First Application

    calendar Jan 22, 2025 · 22 min read · Directx 12 D3D Rendering C++  ·
    Share on: twitter facebook linkedin copy
    Direct3D 12 Notes Entry #2: Let's Code the First Application

    In this second chapter, the focus is to implement a simple application using the components and the flow described in the previous one. You start creating a very minimal application: drawing a static 2D triangle. First D3D 12 Application: Drawing a Triangle This simple task already requires a certain effort, …


    Read More
  • Learning Direct3D 12: Personal Notes #1: Overview

    calendar Jan 11, 2025 · 14 min read · Directx 12 D3D Rendering C++  ·
    Share on: twitter facebook linkedin copy
    Learning Direct3D 12: Personal Notes #1: Overview

    This series is a collection of my personal notes as I review and study DirectX 12. I'm not an expert, but I'm documenting what I learn along the way to help solidify my understanding and possibly assist others who are also exploring this topic. These notes are informal and meant as a reference for myself, rather than a …


    Read More
  • Rendering Metaballs in 3D

    calendar Aug 23, 2022 · 8 min read · Metaballs 3D Blobs Falloff Ray tracing Ray marching ShaderToy  ·
    Share on: twitter facebook linkedin copy
    Rendering Metaballs in 3D

    3D Metaballs are a valuable tool for modeling "blobby shapes", or something that should look "organic". They could even be used for fake fluid simulations. In this article, we'll explore how to render Metaballs in 3D, using ray casting tecniques. The Metaballism 1 video series by Alexander Mitzkus …


    Read More

Salvatore Spoto

Hey, I'm Salvatore Spoto, graphics and game programmer!
Read More

Featured Posts

  • 3rd Place at 1K Competition, Assembly '24
  • Signal Processing in Computer Graphics #1: Overview
  • 3D Modeling with Math for Fun
  • A gLTF Viewer in DirectX 12

Recent Posts

  • Shadertoy: Basic Things You Can Do
  • Nostalgia: old schoold demoscene effects in Shadertoy
  • Direct3D 12 Notes Entry #2: Let's Code the First Application
  • Learning Direct3D 12: Personal Notes #1: Overview
  • Signal Processing in Computer Graphics #6: AntiAliasing
  • Signal Processing in Computer Graphics #5: Texture Filtering
  • Signal Processing in Computer Graphics #4: Sampling and Filtering
  • Signal Processing in Computer Graphics #3: Signals

Categories

ANTIALIASING 6 COMPUTER GRAPHICS 3 RENDERING 3 2D RENDERING 1 3D RENDERING 1 HOWTO 1 MATH 1

Series

SIGNAL PROCESSING IN COMPUTER GRAPHICS 6 LEARNING DIRECT3D 12: PERSONAL NOTES 2 RENDERING METABALLS 2

Tags

FILTERING 6 SHADERTOY 6 ALIAS 5 ALIASING 5 ANTIALIASING 5 SAMPLING 5 ASSEMBLY 3 C++ 3 DEMOSCENE 3 DIRECTX 12 3 D3D 2 DESMOS 2 FALLOFF 2 FUTURE CREW 2
All Tags
2D1 3D1 ALIAS5 ALIASING5 ANTIALIASING5 ASSEMBLY3 BLOBS1 C++3 D3D2 DEMOSCENE3 DESMOS2 DIRECTX 123 FALLOFF2 FILTERING6 FUTURE CREW2 INDEX1 MATH1 METABALL1 METABALLS1 RAY MARCHING1 RAY TRACING1 RENDERING2 SAMPLING5 SECOND REALITY2 SHADERTOY6 SIGNALS1
[A~Z][0~9]
Copyright © 2024, Salvatore Spoto; all rights reserved.

Copyright  COPYRIGHT © 2024, SALVATORE SPOTO; ALL RIGHTS RESERVED.. All Rights Reserved

to-top