In this second chapter, the focus is to implement a simple application using the components and the flow described in the previous one. You start creating a very minimal application: drawing a static 2D triangle. First D3D 12 Application: Drawing a Triangle This simple task already requires a certain effort, …
Read MoreThis series is a collection of my personal notes as I review and study DirectX 12. I'm not an expert, but I'm documenting what I learn along the way to help solidify my understanding and possibly assist others who are also exploring this topic. These notes are informal and meant as a reference for myself, rather than a …
Read MoreRendering Metaballs in 3D
3D Metaballs are a valuable tool for modeling "blobby shapes", or something that should look "organic". They could even be used for fake fluid simulations. In this article, we'll explore how to render Metaballs in 3D, using ray casting tecniques. The Metaballism 1 video series by Alexander Mitzkus …
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