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  • Signal Processing in Computer Graphics #1: Overview

    calendar Sep 10, 2024 · 1 min read · Sampling Filtering Alias Aliasing AntiAliasing  ·
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    Signal Processing in Computer Graphics #1: Overview

    Rendering an image is essentially a sampling process: a continuous image, with its geometry, colors, and lighting, needs to be sampled and converted into pixels on the screen. These brief notes provide a quick introduction to signal processing, filtering, and aliasing. In the final chapter, there are some ShaderToy …


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  • 3D Modeling with Math for Fun

    calendar Jan 25, 2023 · 1 min read · Desmos Math  ·
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    3D Modeling with Math for Fun

    3D Modelins with Math for Fun. Desmos recently added 3D graphing functionalities, so I had fun modeling Kirby with some stars around him. This was obviously inspired by the incredible work of Inigo Quilez, who is renowned for his exceptional math modeling, especially on Shadertoy. You can check out an example of his …


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  • A gLTF Viewer in DirectX 12

    calendar Jan 25, 2023 · 1 min read · Directx 12 C++  ·
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    A gLTF Viewer in DirectX 12

    A viewer of the glTF file format, implemented in DirectX 12 and C++. Here's the GitHub Repository of a Viewer for glTF files, made in C++ and DirectX 12. I wrote this software to explore the DirectX 12 API. glTF is a standard file format for three-dimensional scenes and models, the specification are from the Khronos …


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  • Rendering Metaballs in 3D

    calendar Aug 23, 2022 · 8 min read · Metaballs 3D Blobs Falloff Ray tracing Ray marching ShaderToy  ·
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    Rendering Metaballs in 3D

    3D Metaballs are a valuable tool for modeling "blobby shapes", or something that should look "organic". They could even be used for fake fluid simulations. In this article, we'll explore how to render Metaballs in 3D, using ray casting tecniques. The Metaballism 1 video series by Alexander Mitzkus …


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  • Rendering Metaballs in 2D

    calendar Aug 21, 2022 · 5 min read · Metaball ShaderToy 2D Falloff  ·
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    Rendering Metaballs in 2D

    Metaballs are blobby objects that "glue togheter" when they came close. They were Invented by Jim Blinn for the 1980 documentary TV show Cosmos to represent atoms and molecules. Metaballs later became a popular effect in the demoscene in the early 90s. In this article we'll see how render them in 2D. Info In …


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  • How to use the interactive content on this blog.

    calendar Aug 19, 2022 · 1 min read · ShaderToy Desmos  ·
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    How to use the interactive content on this blog.

    How to use interactive content on this blog. Info In this short guide, we'll explore how to interact with the content on this website. Shaders will be often written with Shadertoy and function graphs plotted with Desmos. ShaderToy A Shadertoy shaders is a shader written on Shadertoy using the GLSL language. When you …


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Salvatore Spoto

Hey, I'm Salvatore Spoto, graphics and game programmer!
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Featured Posts

  • 3rd Place at 1K Competition, Assembly '24
  • Signal Processing in Computer Graphics #1: Overview
  • 3D Modeling with Math for Fun
  • A gLTF Viewer in DirectX 12

Recent Posts

  • Shadertoy: Basic Things You Can Do
  • Nostalgia: old schoold demoscene effects in Shadertoy
  • Direct3D 12 Notes Entry #2: Let's Code the First Application
  • Learning Direct3D 12: Personal Notes #1: Overview
  • Signal Processing in Computer Graphics #6: AntiAliasing
  • Signal Processing in Computer Graphics #5: Texture Filtering
  • Signal Processing in Computer Graphics #4: Sampling and Filtering
  • Signal Processing in Computer Graphics #3: Signals

Categories

ANTIALIASING 6 COMPUTER GRAPHICS 3 RENDERING 3 2D RENDERING 1 3D RENDERING 1 HOWTO 1 MATH 1

Series

SIGNAL PROCESSING IN COMPUTER GRAPHICS 6 LEARNING DIRECT3D 12: PERSONAL NOTES 2 RENDERING METABALLS 2

Tags

FILTERING 6 SHADERTOY 6 ALIAS 5 ALIASING 5 ANTIALIASING 5 SAMPLING 5 ASSEMBLY 3 C++ 3 DEMOSCENE 3 DIRECTX 12 3 D3D 2 DESMOS 2 FALLOFF 2 FUTURE CREW 2
All Tags
2D1 3D1 ALIAS5 ALIASING5 ANTIALIASING5 ASSEMBLY3 BLOBS1 C++3 D3D2 DEMOSCENE3 DESMOS2 DIRECTX 123 FALLOFF2 FILTERING6 FUTURE CREW2 INDEX1 MATH1 METABALL1 METABALLS1 RAY MARCHING1 RAY TRACING1 RENDERING2 SAMPLING5 SECOND REALITY2 SHADERTOY6 SIGNALS1
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