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  • Direct3D 12 Notes Entry #2: Let's Code the First Application

    calendar Jan 22, 2025 · 22 min read · Directx 12 D3D Rendering C++  ·
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    Direct3D 12 Notes Entry #2: Let's Code the First Application

    In this second chapter, the focus is to implement a simple application using the components and the flow described in the previous one. You start creating a very minimal application: drawing a static 2D triangle. First D3D 12 Application: Drawing a Triangle This simple task already requires a certain effort, …


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  • Learning Direct3D 12: Personal Notes #1: Overview

    calendar Jan 11, 2025 · 14 min read · Directx 12 D3D Rendering C++  ·
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    Learning Direct3D 12: Personal Notes #1: Overview

    This series is a collection of my personal notes as I review and study DirectX 12. I'm not an expert, but I'm documenting what I learn along the way to help solidify my understanding and possibly assist others who are also exploring this topic. These notes are informal and meant as a reference for myself, rather than a …


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Salvatore Spoto

Hey, I'm Salvatore Spoto, graphics and game programmer!
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Featured Posts

  • 3rd Place at 1K Competition, Assembly '24
  • Signal Processing in Computer Graphics #1: Overview
  • 3D Modeling with Math for Fun
  • A gLTF Viewer in DirectX 12

Recent Posts

  • Shadertoy: Basic Things You Can Do
  • Nostalgia: old schoold demoscene effects in Shadertoy
  • Direct3D 12 Notes Entry #2: Let's Code the First Application
  • Learning Direct3D 12: Personal Notes #1: Overview
  • Signal Processing in Computer Graphics #6: AntiAliasing
  • Signal Processing in Computer Graphics #5: Texture Filtering
  • Signal Processing in Computer Graphics #4: Sampling and Filtering
  • Signal Processing in Computer Graphics #3: Signals

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ANTIALIASING 6 COMPUTER GRAPHICS 3 RENDERING 3 2D RENDERING 1 3D RENDERING 1 HOWTO 1 MATH 1

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SIGNAL PROCESSING IN COMPUTER GRAPHICS 6 LEARNING DIRECT3D 12: PERSONAL NOTES 2 RENDERING METABALLS 2

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