In this second chapter, the focus is to implement a simple application using the components and the flow described in the previous one. You start creating a very minimal application: drawing a static 2D triangle. First D3D 12 Application: Drawing a Triangle This simple task already requires a certain effort, …
Read MoreThis series is a collection of my personal notes as I review and study DirectX 12. I'm not an expert, but I'm documenting what I learn along the way to help solidify my understanding and possibly assist others who are also exploring this topic. These notes are informal and meant as a reference for myself, rather than a …
Read MoreA viewer of the glTF file format, implemented in DirectX 12 and C++. Here's the GitHub Repository of a Viewer for glTF files, made in C++ and DirectX 12. I wrote this software to explore the DirectX 12 API. glTF is a standard file format for three-dimensional scenes and models, the specification are from the Khronos …
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