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  • Alias

    calendar Sep 16, 2024 路 0 min read  路
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  • Aliasing

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  • AntiAliasing

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  • Filtering

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  • Sampling

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  • Signals

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  • Desmos

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  • Math

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  • 3D

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  • Blobs

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Salvatore Spoto

Hey, I'm Salvatore Spoto, graphics and game programmer!
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Featured Posts

  • 3rd Place at 1K Competition, Assembly '24
  • Signal Processing in Computer Graphics #1: Overview
  • 3D Modeling with Math for Fun
  • A gLTF Viewer in DirectX 12

Recent Posts

  • Shadertoy: Basic Things You Can Do
  • Nostalgia: old schoold demoscene effects in Shadertoy
  • Direct3D 12 Notes Entry #2: Let's Code the First Application
  • Learning Direct3D 12: Personal Notes #1: Overview
  • Signal Processing in Computer Graphics #6: AntiAliasing
  • Signal Processing in Computer Graphics #5: Texture Filtering
  • Signal Processing in Computer Graphics #4: Sampling and Filtering
  • Signal Processing in Computer Graphics #3: Signals

Categories

ANTIALIASING 6 COMPUTER GRAPHICS 3 RENDERING 3 2D RENDERING 1 3D RENDERING 1 HOWTO 1 MATH 1

Series

SIGNAL PROCESSING IN COMPUTER GRAPHICS 6 LEARNING DIRECT3D 12: PERSONAL NOTES 2 RENDERING METABALLS 2

Tags

FILTERING 6 SHADERTOY 6 ALIAS 5 ALIASING 5 ANTIALIASING 5 SAMPLING 5 ASSEMBLY 3 C++ 3 DEMOSCENE 3 DIRECTX 12 3 D3D 2 DESMOS 2 FALLOFF 2 FUTURE CREW 2
All Tags
2D1 3D1 ALIAS5 ALIASING5 ANTIALIASING5 ASSEMBLY3 BLOBS1 C++3 D3D2 DEMOSCENE3 DESMOS2 DIRECTX 123 FALLOFF2 FILTERING6 FUTURE CREW2 INDEX1 MATH1 METABALL1 METABALLS1 RAY MARCHING1 RAY TRACING1 RENDERING2 SAMPLING5 SECOND REALITY2 SHADERTOY6 SIGNALS1
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Copyright 漏 2024, Salvatore Spoto; all rights reserved.

Copyright  COPYRIGHT 漏 2024, SALVATORE SPOTO; ALL RIGHTS RESERVED.. All Rights Reserved

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