In this second chapter, the focus is to implement a simple application using the components and the flow described in the previous one. You start creating a very minimal application: drawing a static 2D triangle. First D3D 12 Application: Drawing a Triangle This simple task already requires a certain effort, …
Read MoreThis series is a collection of my personal notes as I review and study DirectX 12. I'm not an expert, but I'm documenting what I learn along the way to help solidify my understanding and possibly assist others who are also exploring this topic. These notes are informal and meant as a reference for myself, rather than a …
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