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  • Signal Processing in Computer Graphics #6: AntiAliasing

    calendar Sep 16, 2024 · 2 min read · Sampling Filtering Alias Aliasing AntiAliasing  ·
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    Signal Processing in Computer Graphics #6: AntiAliasing

    Anti-aliasing is a technique used in computer graphics to reduce the alias we have described in the previous chapters. Here there is an example in ShaderToy of three popular anti-aliasing algorithms: SSAA (Super-Sample Anti-Aliasing), MSAA (Multi-Sample Anti-Aliasing), and TAA (Temporal Anti-Aliasing). Please check the …


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  • Signal Processing in Computer Graphics #5: Texture Filtering

    calendar Sep 15, 2024 · 3 min read · Sampling Filtering Alias Aliasing AntiAliasing  ·
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    Signal Processing in Computer Graphics #5: Texture Filtering

    As we've seen before, aliasing happens when the sampling rate is too low to properly reconstruct the original signal. With computer-generated images, it happens because these images come from a mathematical continuous description of the 3D scene. The signal we're trying to display isn't bandwidth-limited, so aliasing …


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  • Signal Processing in Computer Graphics #4: Sampling and Filtering

    calendar Sep 13, 2024 · 3 min read · Sampling Filtering  ·
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    Signal Processing in Computer Graphics #4: Sampling and Filtering

    Sampling means to take samples of the continous signal at discrete intervals. Filtering is the opposite operation: reconstructing the continuous time signal from its discrete samples. Info In this pages you'll find some shaders written with Shadertoy, and some Desmos graphs. Read how to use the interactive content in …


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  • Signal Processing in Computer Graphics #2: Introduction

    calendar Sep 11, 2024 · 3 min read · Sampling Filtering Alias Aliasing AntiAliasing  ·
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    Signal Processing in Computer Graphics #2: Introduction

    This is a brief introduction of the main topics that will be elaborated during the series: signals, sampling, filtering and aliasing. Info In this pages you'll find some shaders written with Shadertoy, and some Desmos graphs. Read how to use the interactive content in this site. What is a signal A Signal, broadly …


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  • Signal Processing in Computer Graphics #1: Overview

    calendar Sep 10, 2024 · 1 min read · Sampling Filtering Alias Aliasing AntiAliasing  ·
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    Signal Processing in Computer Graphics #1: Overview

    Rendering an image is essentially a sampling process: a continuous image, with its geometry, colors, and lighting, needs to be sampled and converted into pixels on the screen. These brief notes provide a quick introduction to signal processing, filtering, and aliasing. In the final chapter, there are some ShaderToy …


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Salvatore Spoto

Hey, I'm Salvatore Spoto, graphics and game programmer!
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Featured Posts

  • 3rd Place at 1K Competition, Assembly '24
  • Signal Processing in Computer Graphics #1: Overview
  • 3D Modeling with Math for Fun
  • A gLTF Viewer in DirectX 12

Recent Posts

  • Shadertoy: Basic Things You Can Do
  • Nostalgia: old schoold demoscene effects in Shadertoy
  • Direct3D 12 Notes Entry #2: Let's Code the First Application
  • Learning Direct3D 12: Personal Notes #1: Overview
  • Signal Processing in Computer Graphics #6: AntiAliasing
  • Signal Processing in Computer Graphics #5: Texture Filtering
  • Signal Processing in Computer Graphics #4: Sampling and Filtering
  • Signal Processing in Computer Graphics #3: Signals

Categories

ANTIALIASING 6 COMPUTER GRAPHICS 3 RENDERING 3 2D RENDERING 1 3D RENDERING 1 HOWTO 1 MATH 1

Series

SIGNAL PROCESSING IN COMPUTER GRAPHICS 6 LEARNING DIRECT3D 12: PERSONAL NOTES 2 RENDERING METABALLS 2

Tags

FILTERING 6 SHADERTOY 6 ALIAS 5 ALIASING 5 ANTIALIASING 5 SAMPLING 5 ASSEMBLY 3 C++ 3 DEMOSCENE 3 DIRECTX 12 3 D3D 2 DESMOS 2 FALLOFF 2 FUTURE CREW 2
All Tags
2D1 3D1 ALIAS5 ALIASING5 ANTIALIASING5 ASSEMBLY3 BLOBS1 C++3 D3D2 DEMOSCENE3 DESMOS2 DIRECTX 123 FALLOFF2 FILTERING6 FUTURE CREW2 INDEX1 MATH1 METABALL1 METABALLS1 RAY MARCHING1 RAY TRACING1 RENDERING2 SAMPLING5 SECOND REALITY2 SHADERTOY6 SIGNALS1
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